Qti3D Namespace Reference


Enumerations

enum  AXIS {
  X1 = 0, X2 = 3, X3 = 4, X4 = 5,
  Y1 = 1, Y2 = 8, Y3 = 7, Y4 = 6,
  Z1 = 2, Z2 = 9, Z3 = 11, Z4 = 10
}
enum  COORDSTYLE {
  NOCOORD = 0, BOX, FRAME, RHALFBOX,
  LHALFBOX
}
 Style of Coordinate system. More...
enum  FLOORSTYLE { NOFLOOR = 0, FLOORISO, FLOORDATA }
 Plotting style for floor data (projections). More...
enum  LINESTYLE {
  SOLID, DASH, DOT, DASHDOT,
  DASHDOTDOT, SHORTDASH, SHORTDOT, SHORTDASHDOT
}
 Line style for grids. More...
enum  NumericFormat {
  Default, Decimal, Scientific, Engineering,
  Superscripts, SuperscriptsGER, ScientificUpperCase
}
 Numeric format for axis scales. More...
enum  PLANE { ZeroPlane = 0, MinVertex = 1, MaxVertex = 2, CustomPlane = 3 }
 Base plane when drawing bars. More...
enum  PLOTSTYLE {
  NOPLOT = 0, WIREFRAME, HIDDENLINE, FILLED,
  FILLEDMESH, POINTS, LINESYMBOLS
}
enum  SCALETYPE { LINEARSCALE, LOG10SCALE, USERSCALE }
 Different types of axis scales. More...
enum  SHADINGSTYLE { FLAT, GOURAUD, CONTOURS2 }
 Shading style. More...
enum  SIDE {
  NOSIDEGRID = 0, LEFT = 1, RIGHT = 2, CEIL = 4,
  FLOOR = 8, FRONT = 16, BACK = 32
}
 The 6 sides. More...
enum  SORTMODE { NOSORT, SIMPLESORT, BSPSORT }
 The possible sorting types. More...
enum  TEXTMODE { PIXEL, NATIVE, TEX, PATH }
 The possible output formats for the texts. More...

Enumeration Type Documentation

Enumerator:
X1  1st x-axis
X2  2nd x-axis
X3  3th x-axis
X4  4th x-axis
Y1  1st y-axis
Y2  2nd y-axis
Y3  3th y-axis
Y4  4th y-axis
Z1  1st z-axis
Z2  2nd z-axis
Z3  3th z-axis
Z4  4th z-axis

Style of Coordinate system.

Enumerator:
NOCOORD  Coordinate system is not visible.
BOX  Boxed.
FRAME  Frame - 3 visible axes.
RHALFBOX  3 visible sides: Right, Back and Floor
LHALFBOX  3 visible sides: Left, Back and Floor

Plotting style for floor data (projections).

Enumerator:
NOFLOOR  Empty floor.
FLOORISO  Isoline projections visible.
FLOORDATA  Projected polygons visible.

Line style for grids.

Enumerator:
SOLID 
DASH 
DOT 
DASHDOT 
DASHDOTDOT 
SHORTDASH 
SHORTDOT 
SHORTDASHDOT 

Numeric format for axis scales.

Enumerator:
Default 
Decimal 
Scientific 
Engineering 
Superscripts 
SuperscriptsGER 
ScientificUpperCase 

Base plane when drawing bars.

Enumerator:
ZeroPlane 
MinVertex 
MaxVertex 
CustomPlane 

Enumerator:
NOPLOT  No visible data.
WIREFRAME  Wireframe style.
HIDDENLINE  Hidden Line style.
FILLED  Color filled polygons w/o edges.
FILLEDMESH  Color filled polygons w/ separately colored edges.
POINTS  User defined style (used by Enrichments).
LINESYMBOLS  User defined style (used by Enrichments).

Different types of axis scales.

Enumerator:
LINEARSCALE  Linear scaling.
LOG10SCALE  Logarithmic scaling (base 10).
USERSCALE  User-defined (for extensions).

Shading style.

Enumerator:
FLAT  Flat shading (OpenGL).
GOURAUD  Gouraud Shading (OpenGL).
CONTOURS2  Fill to isolines (QtiPlot).

Fill to isolines (faster and less accurate)

The 6 sides.

Enumerator:
NOSIDEGRID 
LEFT 
RIGHT 
CEIL 
FLOOR 
FRONT 
BACK 

The possible sorting types.

Enumerator:
NOSORT  No sorting at all.
SIMPLESORT  A more simple (yet quicker) algorithm (default).
BSPSORT  BSP SORT (best and slow!).

The possible output formats for the texts.

Enumerator:
PIXEL  All text will be converted to pixmaps.
NATIVE  Text output in the native output format.
TEX  Text output in additional LaTeX file as an overlay.
PATH  All texts will be converted to vector paths.


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